Thursday, 28 April 2016

Project Plan - The Glitch Orchestra

Project outline: This unit will be used to form part of my final masters project. For my final project I have decided to create a digital and analogue self-composing glitch orchestra that will be presented as an audio/visual art installation. The individual parts and elements of the orchestra will include the numerous glitch experiments that I will be testing in this self-negotiated unit.  

Unit Aim: To research and experiment various audio and visual glitch techniques

Unit research question(s): Can the selected and tested audio/visual glitch techniques (analogue and digital) be used to form part of my final masters project (self-composing glitch orchestra)?   

This project will be a continuation of the techniques used in the previous unit (ASU2), which featured a reworking of the image of “The Tower of Babel” by Pieter Bruegel the Elder into an audio/visual installation. For this piece I reworked the digital image of the painting into code. I printed the code and drew the symbols onto a large wooden canvas, which matched the size of the original “Tower of Babel” painting. The code was then used again, and spell checked/auto corrected, which resulted in certain parts of the code being replaced with words. These words were then picked out and were translated into a video piece. The video (on a loop) would then be projected onto the wooden canvass. Again, using the coded version of the original image I composed a piece of music that would be used to form the audio part of the installation. The music was composed by picking out the following notes within the code (A,B,C,D,E,F and G). Each time the note appeared it was added to the musical composition, which in turn created a unique melody. All elements were intended to be brought together to form a small-scale audio/visual installation.     

During this project I became increasing interested in the idea of re-working an original image, sound artifact, video etc. into a completely new piece, simply by manipulating the code. Through my code based experimenting I noticed that not only did code manipulation result in unique results, but it also produced results that were similar in glitch art techniques. I began to research the glitch art techniques further and created two glitch art images via the code copy, cut and paste technique. 



 During my glitch art research I found numerous glitch-based techniques that I wanted to try out. I began to read about and watch videos on everything from circuit bending to tape degeneration. Through my research I decided to compile list of glitch-based techniques that I wanted to try, everything from the code manipulation techniques I had already employed to physical glitching techniques such as the painting of the underside of CDs.

I wasn’t entirely sure how all of these techniques were going to work together, as I still didn’t have a clear idea for this piece. Instead, I decided to move forward with the experiments, hoping that such practices would help me to decide on the final direction of my project. It was during the planning and collecting of the materials for the experiments (old records, CDs, tapes, record players etc.) in my flat that I realised that perhaps all of these techniques could work together to create a larger audio/visual installation. The CD, record and tape players, along with all of the records, tapes and CDs were laid out into sections. The way that I had arranged the like formats reminded me of the way an orchestra is set out, which led me to the idea of creating a glitch orchestra. I knew that music would be feature heavily in my piece, but I wanted to somehow incorporate video into the piece. As Pocock-Williams suggests, ‘the power of music combined with the expressiveness of imagery can result in a unique artistic experience’ (Pocock-Williams: 1992: 29). Adding that ‘images, sounds and their impressions cannot be considered separately, because the perception of each one is affected by the other’ (Dannenberg: 2005: 27).

I began to think about ways I could add visual glitching to the piece. I knew that I wanted the piece to become an audio/visual installation, so I decided to use the set up of a traditional musical orchestra to help me put together my own version of an audio/visual glitch orchestra.


 I then stated to draw up some rough versions of my orchestra and finally decided on the following set up, which reflected all of the individual glitch elements that I had intended to explore and experiment with.

I knew that this project was too large for this specific unit and instead decided that this idea would be used for my final masters project. I would then instead use this unit to experiment with numerous glitch based audio and visual techniques that I would then use in the final piece. This unit would allow me to fully research multiple techniques, and to test if they would be a suitable addition to my final installation.

In the planning of the orchestra I began to worry about how the piece would work together, and how the pieces would interact. Ideally, rather than all of the elements (CD players, projects etc.) running at the same time, I would want them to randomly turn on and off at, as if they were playing themselves. This seemed like quite the task, and I had no idea how this could be achieved. During a phone call with a close friend, I brought up my project idea. He suggested that a simple solution to the randomised switching on/off of the individual elements could be to use a combination of MaxMSP along with an Arduino card. Whilst I had little to no knowledge or either, I decided that I would factor this into my research/learning for my final piece.

I now had a clear aim for this unit and put together the following plan to ensure that I was able to fully test all of the techniques I intend to use in my final audio/visual self composing glitch orchestra.

Project Plan: 
Week 1: Initial Research
- Reading
- Research:   - Orchestras (Glitch Orchestra)
                        - Glitch Art techniques
                        - Glitch records (broken records, needle replacement etc.)
                        - Glitch CDs (Painted CDs etc.)
                        - Tape degeneration (audio and visual) 
                        - Glitched video
                        - MaxMSP (Audio and Jitter)  

Week 2: Project Planning and Design
- Reading
- Planning     - Project
                        - Blog
                        - Experiments

Week 3: Experiment 1 – Records (part 1)
- Scratch 7” and 12” singles
- Code scratching (from digital audio) 7” and 12” singles
- Taped discs (part 1) 7” and 12” singles
- Taped discs (part 2) 7” and 12” singles 
- Burnt vinyl 7” and 12” singles

Week 4: Experiment 2 - Breaking (part 2)
- Cut and paste – 1/2 7” and 12” singles
- Cut and paste – 1/3 7” and 12” singles
- Cut and paste – 1/4 7” and 12” singles

Week 5: Experiment 3 – Needle Replacement
- DIY needle (various approaches)

Week 6: Experiment 4 – CDs
- Painted CDs
- Glued CDs
- Scratched CDs
- Code CDs

Week 7: Experiment 5 - Tapes
- Tape (cut and splice)
- Tape (decay/degeneration)

Week 8: Experiment 6 – Art/Images
- Glitch art technique explored
- Data moshing
- Cover art

Week 9: Experiment 7 – Audio
- Digital audio code manipulation (of chosen 7” and 12” singles)
- Logic Pro (Cut and Paste)

Week 10: Experiment 8 – Video & VHS
- VHS Degeneration
- Digital video code manipulation
- Digital video data moshing

Week 11: Software Experimentation - Max MSP (Audio)
- Explore the basics of MaxMSP
- Use YouTube tutorials
- Go through MaxMSP online tutorials
- Attempt to create basic audio patches

Week 12: Software Experimentation - Max MSP (Visual)
- Explore the basics of Jitter
- Use YouTube tutorials
- Go through Jitter online Tutorials
- Attempt to create a basic video patch
  
Week 13: Patch Creation - Audio and Visual Patch
- Create random generating patch
- Combine audio and video skills to create a basic Glitch generator

Week 14: Project Completion
- Final evaluation of project
- Bibliography
- Finalise blog
- Compile all physical and digital work for hand in 

These experiments will take place over the next 10 weeks and it will give me a chance to explore various areas within glitch. These experiments will be documented throughout and recorded here. I am not entirely sure what to expect from these experiments, as I will be using a number of technique that I have never tried before. The addition of MaxMSP will mean that I have to learn how write code for both audio and visual. By sticking to my original research plan will help me to plan my time effectively and will ensure that I have enough time to cover everything I aim to achieve during this unit. Whilst this project is quite ambitious, I think with strict planning and hard work I will be able to complete all of the necessary experiments in order to move forward with my final piece. 

During the preliminary glitch art tests and through my glitch research I came to realise that the outputs of glitch are always unknown. Each time the code of an image is changed and converted back into an image the outcome is always unknown. The more of the code you change and manipulate the bigger then changes, but the changes can never be predicted. The outcome is always surprising, and the outputted image is forever changed into something completely new. I realised that the outcome is always different. The broken records, tapes, CDs and circuit bending techniques I had been reading about would always produce a different output on each playback. I really liked the idea that every time a broken record was played, the outputted sound would be different each time; as if the record itself was creating a new piece each time it was being played. This again reinforced my earlier idea that the individual elements of the orchestra were in some way composing their own individual unique performances on each playback.

I began to think about the elements such as the CD players, records players and tape players as more than just static players. As they along with the CDs, records and tapes they were playing were an integral part of the outputted original composition. I started to think of the players as the musicians of the orchestra. They were now something to be looked at as well as something that should be listened to. The jumping arm, the stuttering CD player and jamming tape player would not only be used to create an audio output, they could now also form a part of the visual element of the installation. As Pocock-Williams suggests ‘there is a strong human need to integrate sound and image’ as the combination creates an ‘experience that that is somehow more expressive than the sum of its parts’ (Pocock-Williams: 1992: 30). Adding that it is easier to both understand and appreciate the music more deeply if you can somehow see the sound (Pocock-Williams: 1992: 29).
  

For the final piece I intend to create an installation in which multiple audio and visual glitch techniques can work together in both digital and analogue formats in order to generate a completely new piece. Using MaxMSP I hope to create a patch that will allow me to not only randomly control all of the elements of the orchestra. In addition, I hope to gain enough programming skill that will allow me to create complex patches that will allow me to randomly glitch and manipulate digital audio and visual outputs in real time. This will allow the program self compose and gain creative control over the outputted audio and visuals.

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