I knew that the
tapes editing of audio cassettes would be the most time consuming part of the
entire experiment process, and as a result decided to only edit two tapes.
Tape 1: I started
by carefully pulling the tape out of the cassette, and cut a large section of
the tape away. I then cut a small piece of clear tape (around 1-2cm in length)
and taped the two ends together, ensuring that the tape did not twist in the
process. I repeated this process over and over, randomly cutting out varying
amounts of tape, whilst trying to vary the distance between the joins. This
process was extremely intricate and very time consuming. It took almost two
hours to complete the entire tape. On play back I notices that I had left large
portions of tape untouched, allowing the tape to play the original audio. As
soon as the head reached a piece of tape that had been taped together the audio
would either speed up or slow, creating an interesting whirling effect to the
audio. Whilst the playback was extremely successful, and the technique create
some interesting and unusual audio outputs, I feel that the output could have
been improved by a great frequency of joins, and leaving less tape in-between
the joins.
Tape 2: Having
tested out tape 1, I decide to cut the second tape more often, leaving smaller
amounts of tape in-between the original tape. I believed that this would
improve the glitch output, and would result in a unique sound. Again, this
technique took around two hours. Whilst my technique had certainly improved, I
was cutting more, and as a result creating more joins. I tried to play the
finished cassette, but there were some issues with playback. It would seem that
the increased amounts of clear tape made it difficult for the head to read it,
resulting in the tape getting stuck. Whilst I assumed that the addition of more
tape and cut would improve the glitch, it instead pushed the format and player
to its limits, making it difficult for the tape to be played and heard.
In order to
incorporate this technique into the orchestra, I will need some further
testing. I think it is possible to find a happy medium, where the original is
still heavily glitched and still playable. My only concern is this technique is
extremely time consuming.



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